Wednesday, 28 October 2015
Rough Environment
I have used the colours from my environment inspiration piece and have quickly sketched up a very rough blocky composition of how my environment may look form a certain angle. As you can see the dice stand out when the surroundings are very dark. I will shortly be posting up some rough character designs.
Environment Inspirations
What I have done here is use three of the most inspirational images from my original moodboard, placed them on the left and have then used them as a basis to collect more images to help me with my environment designs. I have collected images which will help me create a suitable environment for my character. I didn't want to use stereotypical brightly lit casinos I wanted to use slightly darker colours as I believe it will create a classy environment. As you can see I have then drawn out some of the key colours which I want to use for my environment. I want to keep the overall colour scheme quite dark as I want it to contrast greatly with the white dice I will be animating within the story.
Inspirations
Rather random but I watched Dreamwork's 'Road to Eldorado' the other day and there's a scene at the start when the characters use loaded dice and no matter what the opposition try to do they can't change the result of the roll. Its this sort of humour I want to have in my piece because it simple and funny.
Thoughts
Starting to think my character won't need legs as the shots I'm imagining don't show the bottom half of the character's body. I'm thinking of having the bottom half of the shots being a table and the crowd surrounding it being silhouettes with eyes standing out. Il storyboard ideas and see how it plays out.
Friday, 23 October 2015
Long Written Treatment for idea.
Rolls dice onto table, the crowd watch. Tension builds as the dice keeps spinning until it eventually lands. Crowd sighs with disappointment. No matter how many times the dice is rolled the number doesn't show. Lucky charms are used in ridiculous ways to improve the chances. Still no luck.
Back is turned, all hope is lost. Charms lay on floor. Walks away but in the distance, on the floor the dice lays there number showing, but will never be known.
I'm leaving this to interpretation as i'm still not sure on gender or type of character I'm going to have. Also I am leaving the environment open to interpretation too.
More ideas
Just thought that I could use ideas from my original moodboard and have the character using every lucky charm he could think to help get the number he wants on the dice. Perhaps rubbing the dice against a horseshoe or having a four leaf clover in his pocket etc. I'm trying to think of the motivation the character has to get this specific number. Maybe some sort of casino environment would make sense.
More ideas
Here are a quick few sentences I wrote down last night whilst thinking of potential storylines.
Character continuously rolls dice for a certain number and only gets completely opposite one each time. Cant change fate. Then I thought the number the character is looking for may not be on the dice in the first place. Possibly looking for a 7 on one dice. All just ideas i'm having.
Character continuously rolls dice for a certain number and only gets completely opposite one each time. Cant change fate. Then I thought the number the character is looking for may not be on the dice in the first place. Possibly looking for a 7 on one dice. All just ideas i'm having.
Thursday, 22 October 2015
First character sketches
Just thought I'd sketch a few eye and facial expressions of my potential character. I have also drawn a dice from several angles to make me consider which form of animation to do my final piece in. Whether it be 3D or 2D drawn animation.
Idea Development
Starting to get some ideas now, firstly I was thinking of having a character choosing a path with the roll of a dice, then having the character punished for choosing the wrong path. I then thought I could make my short animation quite funny. To do that I was thinking I could have my character wanting something, but fate wouldn't allow it. I do think I will stick to human characters and have them predominantly using eyes to express their emotions swell as their body language. Whether or not il have more than one character I don't know.
Idea Development
I'm definitely going to go with the fate of gambling, perhaps having a dice that directs the course of the character's life. Yet the problem I'm having is whether the character be an abstract interpretation of a human or whether to think out the box and have an animal as the protagonist. Tough decision. I will post up some character designs soon to help me decide.
Further Ideas
I'm thinking of which direction to go, I am definitely going to stick with my original moodboard because I prefer the colours and I thinking my idea will have something to do gambling and the images on that moodboard link to casino games.
Thursday, 15 October 2015
Written Treatment
This is my three word written treatment, it outlines the narrative of my animation but is open to interpretation as it can lead to a variety of ideas.
Choice. Regret. Punish.
Choice. Regret. Punish.
Colour and Texture Analysis
I have explored to textures used within both mood boards and created a colour palette for each to see which one I prefer. The contrasting mood board has a far more warm and Autumnal colour range compared to the cold colours used in the original mood board.
Contrasting Moodboard
This is my contrasting Moodboard, I have tried to collect images with contrasting colours but the subject of the images still relate to 'Fate'.
Sunday, 11 October 2015
Moodboard
By getting images from all over the internet I have have created this moodboard to show the different directions I could go, that still relate to my original word. My favourite image is definitely the depiction of time where the clock turns into sand. It's simple and powerful.
Thursday, 8 October 2015
Mood board ideas
Finally getting some ideas to contribute to a moodboard, thanks to the words I came up with in the mind map. So there will be a moodboard posted up within the next day. This should help me with refining my ideas and help come up with a colour scheme.
Tuesday, 6 October 2015
Mind Map
Monday, 5 October 2015
Initial Research
So first things first, I thought the best thing to do was to research the word "Fate"as no immediate ideas came to mind when I first heard the word. A quick internet search informed me that fate is essentially defined as a power that somehow predetermines the course of life events and is inevitable and cannot be avoided.
My first thoughts were that I could come up with some sort of narrative whereby a character tries its best to avoid something but no matter what, the event still take place. Obviously this is a very vague idea initially.
My first thoughts were that I could come up with some sort of narrative whereby a character tries its best to avoid something but no matter what, the event still take place. Obviously this is a very vague idea initially.
Sunday, 4 October 2015
My Assignment Brief for my third year in Animation
Hey, so this is my first blog so forgive me if it isn't as smooth as others you've read. This blog has been set up to share all my thoughts, processes and ideas for this particular Animation module. The brief itself is to create a concept package for a conceptual short Animation based on the word "Fate", it will conclude with a shot from a section of the proposed idea. Not going to lie the word "Fate" didn't immediately strike me as a word that related to much personally. Nevertheless I will be posting all the ideas and thoughts and processes I have over the coming weeks up until Christmas.
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