Wednesday, 16 December 2015
Animatic
I have tweaked a few frames as a result of the feedback from the last few weeks, the only major change being the frame in which my character get angry to the point he screams. For this frame I have now included more of his body as beforehand you could only see his face. I have also increased the volume of the background casino music, thanks to feedback from my other course mates. Here is my final animatic. Enjoy!!
Project Update
After having a few problems regarding sound, my animatic is finished and will posted up soon. It was a lot harder to create than I thought, it definitely wasn't my favourite part of the project however it need to be done and to be fair I did learn a lot from it. In particularly I found the technique of making objects within the animatic move really adds an immersive element to the animatic. Now that this is completed I think that is everything complete within the project. I will double check everything and refine anything I think isn't up to standard then I will be ready to hand in for good, this evening!
Tuesday, 15 December 2015
5 Second Animation
Saturday, 12 December 2015
Short written treatment feedback
After some feedback from other students and my lecturer, I have been informed my original short written treatment is far too long and precise. Therefore I need to make it more concise and less specific. My original short treatment is:
'Rolls dice onto table, the crowd watch. Tension builds as the dice keeps spinning until it eventually lands. Crowd sighs with disappointment. No matter how many times the dice is rolled the number doesn't show. Lucky charms are used in ridiculous ways to improve the chances. Still no luck.
Back is turned, all hope is lost. Charms lay on floor. Walks away but in the distance, on the floor the dice lays there number showing, but will never be known.'
'Gambler wanting a prize, needs some luck. Helping hand from creatures and no giving up until success is achieved.'
'Rolls dice onto table, the crowd watch. Tension builds as the dice keeps spinning until it eventually lands. Crowd sighs with disappointment. No matter how many times the dice is rolled the number doesn't show. Lucky charms are used in ridiculous ways to improve the chances. Still no luck.
Back is turned, all hope is lost. Charms lay on floor. Walks away but in the distance, on the floor the dice lays there number showing, but will never be known.'
This is far too long and detailed so I thought the best way to shorten it would be to look over my animatic and take the main points from it, but have gender ambiguity so I can be interpreted however the reader wants. The result of this is my new short written treatment:
I feel the gambler aspect needs to be mentioned and also the animals need a mention too. Apart from this I have kept it as vague as I feel comfortable with, without having it make no sense.
Abstract Treatment Analysis
Throughout this project I have been making creative decision to lead towards the end result, however one of the biggest variations is the fact my abstract treatment differs as the project continued. My initial abstract treatment was: Choice, Regret, Punish.
Aspects of the treatment have influenced my piece however the storyline definitely doesn't follow these three words. The 'choice' element remains as the character chooses to gamble, chooses to play and chooses to continue playing until it drives him insane. 'Regret' plays a minor part as the character regrets beginning the onslaught of bad luck he experiences. 'Punish' doesn't play a part in my project, therefore if I were to rewrite my abstract treatment it would be: Gamble, Regret, Win.
Friday, 11 December 2015
Storyboard
After lots of little refinements and narrative alterations I have finally produced my storyboard for my animation based on 'Fate'. The initial ending was for the character never to realise he had rolled the correct number and win. After consulting with one of my teachers, we decided to make it a happy ending with some over the top humour. Therefore the ending now involves the character dancing with a horse and a rabbit. There have also been a few alteration considering camera angles just to give my animatic a more dynamic feel. The storyboard has been annotated and coloured, all its missing is the scene duration, this will completed for the final hand but for now these times are being altered during the production of the animatic. I am pleased with the overall storyboard, I just hope I can convey the humour I want to in the upcoming animatic. The animatic has been showed to the class and I'm currently taking onboard the feedback given and I am currently adjusting the foley sounds and including more movements in it. Anyway here is the storyboard as it currently stands, there may be some minor tweaks before the hand in.
Tuesday, 1 December 2015
Coloured storyboard frames
To allow you to see the style in which I would animate the sequence, I have coloured a few frames taken from the storyboard. I'm happy with the result. I'm still debating which part of the sequence to animate fully. I need to make sure it's interesting enough for the viewers.
I am still recording sounds for my animatic, as in some of the previous sounds I recorded you can hear my watch ticking, so that's set me back a little bit, nevertheless it's coming along nicely.
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