Aspects of the treatment have influenced my piece however the storyline definitely doesn't follow these three words. The 'choice' element remains as the character chooses to gamble, chooses to play and chooses to continue playing until it drives him insane. 'Regret' plays a minor part as the character regrets beginning the onslaught of bad luck he experiences. 'Punish' doesn't play a part in my project, therefore if I were to rewrite my abstract treatment it would be: Gamble, Regret, Win.
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